Mastering Grime 2 on the Steam Deck OLED: My Performance Review and Best Settings

Mastering Grime 2 on the Steam Deck OLED: My Performance Review and Best Settings

Mastering Grime 2 on the Steam Deck OLED: My Performance Review and Best Settings

There is a specific kind of thrill that comes with booting up a highly anticipated Souls-like game for the first time, especially when you are doing it from the comfort of your couch. Recently, I was lucky enough to get my hands on an early access key for Grime 2 (a massive shoutout to Kwalee for making that happen!), and I immediately knew I had to put it through its paces on the Steam Deck. If you have been following the development of this surreal, brutal action RPG, you will be happy to know that it has officially been updated to a ‘Playable’ status. Having spent a considerable amount of time dodging, parrying, and dying—repeatedly—I can attest to this status with great honor. Here is my honest, firsthand experience of running Grime 2 on the Steam Deck OLED, along with the best settings I found to keep the gameplay smooth and responsive.

First Impressions: A Visual Feast on the OLED

Before we even get into the nitty-gritty of frame rates and texture resolutions, we have to talk about how absolutely gorgeous this game looks. The graphics in Grime 2 are phenomenal, building upon the eerie, anatomical, and surreal aesthetic of the first game. Playing this on the Steam Deck OLED is a revelation. The true blacks and vibrant color contrast of the OLED screen make the game’s dark, atmospheric world pop in ways that a standard LCD just cannot match.

The art direction is incredibly detailed, and the developers have packed the environments with stunning visual flair. From the grotesque enemy designs to the mesmerizing background animations, every inch of the screen feels alive. But as any seasoned gamer knows, high visual fidelity often comes at a cost to performance, especially on handheld hardware. So, how does the Steam Deck handle this visual feast? Surprisingly well, provided you are willing to make a few minor compromises.

My Recommended Steam Deck Settings for Grime 2

To get the best balance between those stunning visuals and the split-second responsiveness required for a Souls-like, I had to spend some time tweaking the graphical options. In games where a single missed parry means starting the boss fight all over again, performance is king. Here is the exact configuration I settled on to maintain a solid 60 frames per second (FPS) for the vast majority of my playthrough.

  • Texture Quality: Medium
  • Shadows: Medium
  • Anti-Aliasing: High
  • FPS Limit: 60 FPS
  • Depth of Field: Off
  • Motion Blur: Off

Let’s break down why I chose these settings. Knocking the texture quality and shadows down to Medium was the necessary minor compromise I mentioned earlier. On the Steam Deck’s 800p screen, the difference between High and Medium textures is barely noticeable during fast-paced combat, but the performance gains are massive. Keeping Anti-Aliasing on High ensures that the edges of characters and environments remain crisp, avoiding that jagged, pixelated look that can sometimes plague handheld games.

I also highly recommend turning off Depth of Field and Motion Blur. Not only does this save a few extra frames, but it also provides a much cleaner, sharper image. When you are tracking multiple enemies or trying to read a boss’s attack animation, the last thing you want is a blurry screen. With these settings, the game holds that 60 FPS limit pretty stably during general exploration and standard combat encounters.

The True Test: Combat, Boss Fights, and Frame Drops

Grime 2 is incredibly easy to pick up and play, but true to its genre, it is notoriously difficult to master. There are loads of new abilities and growth mechanics in this sequel, giving you plenty of tools to tackle the challenges ahead. If you are into Souls-likes, this game is going to be right up your alley. But all those abilities mean a lot of on-screen action, which brings us to the ultimate performance test: the boss fights.

During my playthrough, I hit a major wall at one of the main bosses. I am not exaggerating when I say it took me about 15 attempts to get the mechanics down, and even then, I knew it would take a few more tries to perfect the final phase. The boss fight is a spectacular display of visual effects, particularly a wonderful, flowing cube effect in the background that is an absolute treat for the eyes.

However, once all these particle effects and background animations start firing off simultaneously, the Steam Deck does start to sweat a little. In the heat of this specific boss fight, I noticed the frame rate dip down to around 50 FPS, with some minor, fleeting drops into the high 40s. While frame drops are never ideal in a precision-based action game, I can honestly say that it did not ruin the experience.

Responsiveness Over Perfection

Here is the most crucial takeaway: despite the frame rate dipping during heavy visual load, the game remained exceptionally responsive. When I died (and I died a lot), it was never because the game stuttered or dropped an input. It was entirely because my ability to dodge and parry was at fault. The controls felt tight, and the input latency was low enough that I always felt in complete control of my character’s fate.

If you are a performance purist who absolutely cannot stand any dips below 60 FPS, there is another tweak you can make. You can drop the shadow quality down to Low. This does provide a more stable frame rate during those chaotic, effect-heavy boss phases. I tested it briefly, but honestly, I didn’t feel the need to keep it there. The slight dips into the 50s were a perfectly acceptable trade-off for keeping the atmospheric shadows intact, especially on that beautiful OLED display.

Final Thoughts on the Handheld Experience

Overall, Grime 2 is performing exceptionally well on the Steam Deck. The developers have clearly put effort into optimizing the experience for handheld players, and the official ‘Playable’ verification is well-deserved. It is a brilliant, brutal, and beautiful game that feels right at home on a portable device. The ability to suspend your game after a frustrating boss death, take a breather, and jump right back in an hour later is a godsend for titles in this genre.

If you have been on the fence about picking this one up for your Deck, I can confidently recommend it. Just remember to tweak those settings, turn off that motion blur, and prepare yourself for a serious challenge. The performance is there; the only question is whether your reflexes are up to the task. Happy gaming, and may your parries always be perfectly timed!

8
I suck at Soulslikes
82
Metacritic
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Release Date: 31 Mar 2026
Verification Status: PC , Playable
Developed by: Clover Bite
Published by: Kwalee
Buy Product