I have a confession to make: I meant to write this review hours ago. But, like any truly captivating game, 007 First Light got its hooks into me, and suddenly I was four hours deep into espionage, gadgets, and high-speed chases. If you have been waiting for a game that truly captures the cinematic thrill of the James Bond universe, you are in for an absolute treat. Today, I want to share my personal experience, performance insights, and honest opinions on how this game runs, especially for those of us who love handheld gaming.
Out of the Box and Ready for Action
As someone who regularly tests games on various handhelds—whether it is the trusty Steam Deck, the ROG Ally, or the newly refined Ally X—I am always a bit skeptical when a massive AAA title drops. Usually, I expect to spend the first hour tweaking settings, diving into the WW bios for memory allocation, or desperately trying to find a playable framerate. Full of surprises, 007 First Light completely subverted my expectations. What is most surprising is that the out-of-the-box experience is pretty much as good as you are going to get. It genuinely deserves its verified status right from day one.
I am incredibly impressed with the way IO Interactive has developed this title. Given their pedigree with the Hitman series, I expected a highly polished stealth experience, but they have optimized this beautifully for portable hardware. Even the driving segments, which are notoriously demanding on system resources due to rapid asset streaming, perform exceptionally well without turning your device into a stuttering mess.
Breaking Down the Performance: Framerates and Flow
Let us talk about the nitty-gritty of performance. Is it a flawless 60 frames per second locked across the board? No, but it is remarkably stable where it counts. There are a few instances where the framerate will dip just under the 30 FPS mark on very minor occasions. This usually happens in incredibly dense environments. For example, there is a stunning scene early on filled with hundreds of guests, complex lighting effects, and intricate environmental details. When you step into these massive overview areas, you will feel that slight dip under 30 FPS.
You can spend time tweaking the settings to claw back a frame or two, but honestly, it is not going to get you anywhere substantial in those specific heavy scenes. And here is my take: you do not really need a blistering high framerate when you are just trying to soak in the atmosphere, eavesdrop on targets, and plan your next move. It is a methodical game. However, when you are in outer areas, instances, or smaller rooms, the performance scales beautifully, and you are going to be able to get up to that buttery smooth 60 frames per second.
More importantly, when the action heats up—whether you are in intense combat scenarios or driving around—performance is absolutely not an issue. In lower-density areas during combat, I consistently hovered over 40 frames per second, providing a highly responsive and enjoyable experience.
My Recommended Settings for the Best Visuals
By default, the game uses pretty much the lowest graphical settings, relying heavily on AMD FSR (FidelityFX Super Resolution) upscaling in ‘Performance’ mode. While this guarantees playable framerates, ‘Performance’ mode renders the game at a significantly lower internal resolution, introducing noticeable fuzziness and visual noise, especially on smaller screens.
Here is my top recommendation: bump that FSR setting up to ‘Balanced’. You can easily get away with this slight increase in rendering cost, and it does wonders to take that distracting fuzziness away from the FSR upscaling. The image becomes noticeably crisper, making it much easier to spot distant targets or read environmental clues. No matter what settings you choose, you are going to encounter some instances where 30 FPS is the ceiling, so you might as well make the game look as clean as possible while you are hovering there.
Unfortunately, FSR is currently the best upscaling option we have got for this title out of the box, so we do have to deal with a little bit of residual softness. However, as the game has just launched, I am highly optimistic. I am crossing my fingers that IO Interactive will roll out some optimization patches soon, and hopefully, we will see Intel XeSS implemented down the line. XeSS tends to handle motion and fine details a bit better in certain scenarios, which could give us that perfect blend of better performance and sharper visuals.
Gameplay Impressions: More Than Just an Upgraded Hitman
Beyond the technical details, the gameplay is phenomenal. Going into this, I was kind of expecting an upgraded Hitman experience—which, frankly, would have been fine by me. But IO Interactive has really gone above and beyond to make this feel distinctly like a Bond adventure. The voice acting is absolutely superb, grounding the narrative and making every cutscene engaging.
The combat mechanics and the integration of various spy gadgets take the gameplay loop up another notch entirely. It is not just about sneaking; it is about using high-tech toys to manipulate your environment. Be prepared, though: there is a lot of training to get through. Expect to spend a couple of hours learning the ropes, mastering the gadgets, and understanding the stealth mechanics before you are unleashed into the real, open-ended missions. But the payoff is incredibly rewarding.
Controls and Audio Immersion
I also want to touch quickly on how the game feels in the hands. The control scheme is incredibly intuitive, mapping perfectly to a standard controller layout. Whether I was aiming down sights during a frantic shootout or picking a gadget, the thumbstick response felt dialed in. Furthermore, the audio design is top-tier. I highly recommend playing with a good pair of headphones. The spatial audio cues are fantastic for a stealth game, allowing you to hear footsteps approaching from behind or pinpointing exactly where a guard is stationed just by their idle chatter.
Final Thoughts
Overall, I am absolutely loving my time with 007 First Light so far. It strikes a fantastic balance between tactical stealth, high-octane action, and immersive storytelling. While the reliance on FSR brings a touch of visual softness, the incredibly stable performance in key moments and the sheer quality of the gameplay more than make up for it. Whether you are playing docked at your desk or lounging on the couch with your handheld, it is an experience that commands your attention. If you are a fan of stealth, action, or just a really well-crafted spy thriller, this is one mission you definitely want to accept. I am going to dive right back in.