We’ve just released version 1.6.0 of Decky MultiFrameGen, our unofficial Decky Loader plugin. The big addition is MAKO 5.0: its own frame generation now works out of the box, so you don’t need to buy Lossless Scaling to use it.
Earlier today we covered the FSR 4.1.2 Lite options, ANR FG and HelixSR 3.3. Those are all still here. This update is about MAKO.
MAKO 5.0 frame generation
We’ve added MAKO 5.0 to the plugin, and the change you’ll notice is MAKO FG, its own built-in frame generation. It’s free for non-commercial use, and it no longer depends on a Lossless Scaling purchase. We’ve already got 1.6.0 running on the Steam Deck, with MAKO 5.0.0 installed.
MAKO’s notes say that at 3x, it can turn 30 FPS into 90 FPS when the game and the GPU can keep that up. That’s their figure, with that caveat, not a result from us on the Deck. If you haven’t already picked a frame generation model, MAKO FG is now the default. It also works with regular Steam and Proton games, and with 32-bit, Flatpak and AppImage titles.
Here’s what that gives you in practice:
- 2x, 3x and 4x frame generation, with Fixed or Adaptive mode, including HDR.
- Modes you can change while you play: Quality, Balanced, Performance and Extra Performance. We recommend starting with Balanced, and trying Quality if you notice artifacts in fast motion.
- Flow Scale, if you want to trade a little motion detail for a lighter load on the GPU.
- Lossless Scaling is optional now. If you already own it, you can still use LSFG Quality or LSFG Performance, or LS1 scaling. Switching between MAKO FG and LSFG needs a restart; the two LSFG modes can be changed live. If LSFG doesn’t start, it falls back to MAKO FG.
- MAKO’s own scaler is the new default if you haven’t already chosen one. Your existing choice stays as it is.
MAKO 5.0 also smooths out how generated frames are paced, and it includes compatibility fixes for some OpenGL games and older Proton versions. If frame generation hits a problem, it restarts and the game keeps its real frames.
What else is in the plugin
Our plugin still puts the other tools in one Quick Access Menu, so you can pick what each game uses:
- OptiScaler: upscaling and frame generation for DirectX 12 games, including this morning’s FSR 4 files picker.
- HelixSR: DLSS and FSR 4 upscaling, still at 3.3.0, with an optional switch for native Vulkan support.
- MAKO: frame generation, scaling and shaders, now on 5.0.
- FSR4 Injector: AMD’s own FSR 4.1 in DirectX 12 games that already ship FSR 3.1 or newer. On the Steam Deck that can use FSR 4’s Lite model, which is still listed as beta.
- ANR FG: frame generation in place of DLSS frame generation, in DirectX 12 games that offer it.
Under Use, you can still pick OptiScaler, HelixSR or MAKO on their own, or combine them: OptiScaler + MAKO, HelixSR + MAKO, OptiScaler + HelixSR, OptiScaler + HelixSR + MAKO, FSR4 Injector, FSR4 Injector + MAKO, and ANR FG.
How to update
If you’re already running MultiFrameGen, accept the update prompt for 1.6.0, or update from inside the plugin under Show backends. After the plugin is on 1.6.0, update MAKO when it asks you to. For a fresh install, get version 1.6.0 from the latest release, or the Decky-MultiFrameGen.zip on that page. On a Steam Machine, installing from a URL can stall, so the ZIP is the safer option. Our full MultiFrameGen guide covers every backend and Use mode.
The plugin is still unofficial. If a game misbehaves, switch Use back to Off or to the previous option before you assume the game itself broke.








